Advanced Architecture Studios & Seminars at the CCA Digital Craft Lab
Phase 02: 3D Fabrication Machine CREATIVE ARCHITECTURE MACHINES - FALL 2013 Student Team: Jia Wu, Jeffrey M. Maeshiro, Mary H. Sek CCA - California College of the Arts Architecture Advanced Options Studio Prof. Jason Kelly Johnson with Michael Shiloh Geoweaver: A Walking 3D Printer Hexapod - Instructables Link: http://www.instructables.com/id/Geoweaver-Walking-3D-Printing-Hexapod/
Pylos portrays the interest to develop 3D printing as a large scale construction method, moreover developed with natural, biodegradable, recyclable and locally found materials, an undeniable interest particularly in this time of economic and environmental crisis. This material can not be other than soil. The project focuses on the natural properties of soil.
UCL Bartlett School of Architecture, AD Wonderlab, RC1, 2014-15 Cellular Division simulated via CUDA GPU-run supercomputing. Multi-material additive manufacturing with industrial robotic arms. Research directed by Alisa Andrasek and Daghan Cam. Team: Danli Zhong, Jong Hee Lee, Ningzhu Wang, Feng Zhou.
Simulated Cellular Division with Multi-material additive manufacturing.
Glass 3D Printing (G3DP) Additive Manufacturing of Optically Transparent Glass developed by the Mediated Matter Group at the MIT Media Lab in collaboration with the Glass Lab at MIT. Ancient yet modern, enclosing yet invisible, glass was first created in Mesopotamia and Ancient Egypt 4,500 years ago. Precise recipes for its production - the chemistry and techniques - often remain closely guarded secrets. Glass can be molded, formed, blown, plated or sintered; its formal qualities are closely tied to techniques used for its formation. From the discovery of core-forming process for bead-making in ancient Egypt, through the invention of the metal blow pipe during Roman times, to the modern industrial Pilkington process for making large-scale flat glass; each new breakthrough in glass technology occurred as a result of prolonged experimentation and ingenuity, and has given rise to a new universe of possibilities for uses of the material. This show unveils a first of its kind optically transparent glass printing process called G3DP. G3DP is an additive manufacturing platform designed to print optically transparent glass. The tunability enabled by geometrical and optical variation driven by form, transparency and color variation can drive; limit or control light transmission, reflection and refraction, and therefore carries significant implications for all things glass. The platform is based on a dual heated chamber concept. The upper chamber acts as a Kiln Cartridge while the lower chamber serves to anneal the structures. The Kiln Cartridge operates at approximately 1900°F and can contain sufficient material to build a single architectural component. The molten material gets funneled through an alumina-zircon-silica nozzle. The project synthesizes modern technologies, with age-old established glass tools and technologies producing novel glass structures with numerous potential applications. The G3DP project was created in collaboration between the Mediated Matter group at the MIT Media Lab, the Mechanical Engineering Department, the MIT Glass Lab and Wyss Institute. Researchers include John Klein, Michael Stern, Markus Kayser, Chikara Inamura, Giorgia Franchin, Shreya Dave, James Weaver, Peter Houk and Prof. Neri Oxman.
There has always been a close relationship between architecture and technology. Yet, in recent times, architecture has stagnated and the construction industry has been slow to adopt technologies that are already well established in other fields. Robotics and Additive Manufacturing offer great potential towards innovation within the construction industry. A research group at the Institute for Advanced Architecture of Catalonia (www.iaac.net), based in Barcelona set on a goal of reelaborating 3D printing techniques so as to overcome existing limitations of this technique in large-scale. The objective was to develop a family of small scale construction robots, all mobile and capable of constructing objects far larger than the robot itself. Moreover, each of the robots developed was to perform a diverse task, linked to the different phases of construction, finally working together as a family towards the implementation of a single structural outcome. Hence, instead of one large machine, a number of much smaller robots working independently, but in coordination, towards a single goal. The research was sponsored by SDVentures: http://www.sdventures.ru http://robots.iaac.net director, camera, edit: Maxim Tomash producer: Lev Maslov production manager: Semen Berchanskiy music: Missisippi Landscapes, http://missisippilandscapes.bandcamp.com/ sound fx: Vadim Kolosov assistant: Antton Meittinen Barcelona, 2014
In a world increasingly concerned with questions of energy production and raw material shortages, this project explores the potential of desert manufacturing, where energy and material occur in abundance. In this experiment sunlight and sand are used as raw energy and material to produce glass objects using a 3D printing process, that combines natural energy and material with high-tech production technology. Solar-sintering aims to raise questions about the future of manufacturing and trigger dreams of the full utilisation of the production potential of the worldâ€™s most efficient energy resource - the sun. Whilst not providing definitive answers this experiment aims to provide a point of departure for fresh thinking. This project was developed at the Royal College of Art during my MA studies in Design Products on Platform 13. www.markuskayser.com